![]() ![]() This was a particular problem on the final puzzle, which was rendered almost impossible to solve because of the difficulty of understanding the various characters. This is a problem, because the comments made by the various characters frequently contained vital clues. Consequently I had a very hard time understading much of the speech in the game. It didn’t give me the option of turning down the music independently of the voice or effects tracks. On a technical note, one thing that irritated me about Clandestiny is the fact that it had only crude sound controls. These ghosts are a mixed bag some are entertaining, others not so. Opening a new door also frequently lets you meet a new ghost. As this family crest begins to take shape and you see a clan motto is being constructed by your riddle answers, solving the remaining riddles gets easier - as you are looking for specific words to complete the motto. Also, each riddle answer you get not only opens a door but adds a word to the family crest. Also a wine-cellar passage, a coat of arms passage, and many other hidden passages opened by manipulating an object on the wall. Anti-Frustration Features: Every puzzle can be immediately bypassed after going through all of the hints. If you hate riddles, this aspect of the game will not be one for you. Clandestiny provides examples of: All There in the Manual: Both the game manual, and the in-game guide provide extensive backstories for the entire MacPhiles clan. Now, you are either a person who likes riddles or a person who is driven up the wall by them. ![]() In order to pass through a door you must find the "key," which is the answer to a riddle. Then there are the "door puzzles." At the very beggining of the game most of the doors in the castle are locked. ![]()
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